2012年2月7日星期二

Continues to Aggressively Combat Distribution of Counterfeit Products

Company Announces Settlements with Five Individuals for Copyright and Trademark Infringement ARLINGTON, Va. --Inc. (NYSE:RST), a leading provider of technology-based language-learning solutions, announced today that the company has reached settlements in cases against Julian Tibbs, Hassan Bahri, Pablo Reiss as well as two individuals whose names are being withheld, for copyright and trademark infringement. Each of these individuals were selling counterfeit ? language learning software and/or offering to distribute download links to torrent sites linking to unauthorized copies ofsoftware. The settlements occurred between April 23, 2009 and May 14, 2009.“The company’s decision to settle these cases, rather than pursing civil lawsuits and criminal actions, was based on the willingness of each of the infringers to fully cooperate with our investigations,” said Michael Wu, general counsel, . “We are pleased that these infringers agreed Rosetta Stone to take full responsibility for their actions and paydamages that were substantially higher than the money the in fringers collected from their illegal sales.”continues to build zero tolerance programs to identify in fringers and cut down on software piracy, including the unauthorized copying, downloading, sharing and selling of software as part of its commitment to help protect its customers and maintain the integrity of the products customers purchase. For more information please. For additional media information please visit. About is changing the way the world learns languages.offers an interactive solution that is acclaimed for its speed and power to unlock the natural language-learning ability in everyone. Available in more than 30 languages, the language-learning solution is used by schools, organizations and millions of individuals in over 150 countries throughout the world. The company was founded in 1992 on the core beliefs that learning a language should be natural and instinctive, and that interactive technology can replicate and activate the immersion method powerfully for learners of any age. “” is a registered trademarkLtd.

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